The First Berserker: Khazan Fundamentos Explicado
The First Berserker: Khazan Fundamentos Explicado
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Embora desafiador para jogadores hardcore, ESTES dois níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam o jogo atingível de modo a jogadores por todos ESTES níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
A reviravolta de que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade pelo roteiro.
A clara inspiração de modo a isso foi Nioh, de que identicamente conjuntamente utiliza um sistema bem semelhante, porém isso tira um pouco do charme por um Souls e a graça por explorar um mundo interconectado e dar caminhos natural escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner The First Berserker: Khazan and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Igualmente temos personagens bastante natural escritos qual acompanham o protagonista durante a jornada e qual agregam bem bem para este conteúdo da história.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.